Standards for Terrain
Baseboards
The DBA rules specify for 25mm scale, that a playing surface of 4 x 4 feet be used. So, with these meagre instructions in mind, Mark and I came up with the following standards for baseboards.
Each baseboard would have a playing surface of 600mm x 600mm. Four baseboards would comprise the gaming surface.
The sub-assembly for each baseboard would comprise of a frame made with 25mm x 25mm pine. Attached to this framing there would be a piece of Medium Density Fibreboard (MDF) measuring 600mm x 600mm x 6mm. For the playing surface 30mm extruded (not expanded) polystyrene would be used.
Thus each baseboard would be a sandwich of pine, MDF and extruded polystyrene. For a description of baseboard flocking see the page devoted to scenery techniques and structures.
Hills, Rough Going and Other Terrain Features
Mark and I decided that our baseboards would not have any integrated features that appeared above ground level. Thus hills, rough going, impassable terrain, woods etc. would not be a part of the baseboard. Rather they would be individual pieces. With regard to water courses, they would be integrated within the baseboard. The only standard for this category is that all features be based on 3mm cork tile cut to shape. Examples of this type of terrain can be found at the page devoted to scenery techniques and structures.
Water courses
Having streams/rivers integrated within a baseboard imposes its own constraints. For example; you must ensure that where water ways cross baseboard edges that the edges match in depth as well as width. So with this in mind we came up with the following:
All water courses enter and leave a baseboard at the half way point of an edge
At the entry/departure point the following widths would apply:
Streams 40mm
Rivers 60mm
Widths between entry/departure point can vary upto 100%. Thus the maximum width of a stream would be 80mm whilst 120mm would be the limit for a river.
Basing the Figures
Figures will be based, according to the type, on 3mm MDF. The technique used for flocking can be found at the page that details my favourite basing method.
Return to the Dux Bellorum Australis Scenery Techniques and Structures page.
Return to the Dux Bellorum Australis Contents page.
Maintained by Greg Kelleher. Last revised 15 April, 2001.